Looks like it's by design: https://github.com/microsoft/D3D9On12/issues/72#issuecomment...
I have no horse in this race, but it seems frustrating.
This is an issue we've encountered in our products - and I've seen it impact Intel graphics processors, as far back as gen 8.
Looks like it's by design: https://github.com/microsoft/D3D9On12/issues/72#issuecomment...
I have no horse in this race, but it seems frustrating.