Godot 4.3 Dev Snapshot 6 Updates

by pixelbyindexon 5/2/24, 5:09 AMwith 12 comments
by omoikaneon 5/3/24, 5:08 PM

I like how they pay attention to backward compatibility, particularly with "Reverse Z for the depth buffer" in the linked blog post[1]:

   1. I'm sorry we broke your shader.
   2. I trust you know how to fix your shader.
   3. We promise not to break your shader again by changing the definition of clip space anytime soon.
[1] https://godotengine.org/article/introducing-reverse-z/

by mhaberlon 5/3/24, 5:22 PM

Perhaps it is just wishful thinking, but at the speed its getting better I feel like next year it will suprass Unity overall.

Godot is awesome. Thank you John Riccitiello!