Fallout style RPG made in Excel

by droptablemainon 4/21/24, 6:41 AMwith 52 comments
by prophesion 4/22/24, 1:21 PM

Is there a demonstration of this anywhere? I'd be hesitant to open a random Excel file.

by atum47on 4/22/24, 1:26 PM

Some screenshots or even a video would be nice.

by wmabon 4/22/24, 6:59 PM

Watching the new Fallout show on Prime has made me miss the original Fallout and Fallout 2 games. This is great!

by galkkon 4/22/24, 5:15 PM

That's what I really want quite often. Have a game, but also enable to connect excel to stats/progress/merchants whatever data of it.

It would be much faster and easier to work with some of it in the excel than navigate cumbersome game UIs

by bronzekaiseron 4/22/24, 6:00 PM

Wanted to look at the VBA code but looks like its password protected A shame

by qwerty456127on 4/23/24, 2:46 AM

Sounds cool but apparently is not compatible with Libre Office:

> BASIC runtime error. '423' Property or method not found: TopLeftCell.

I also tried exporting to XLS to try in Excel 97 on a Windows 95 dosbox but to my surprise (I couldn't expect this from a free fun project) this error encountered:

The document you are about to export has one or more protected items with password that cannot be exported. Please re-type your password to be able to export your document.

by dschuetzon 4/22/24, 2:33 PM

Download this excel file, haha, no.

by KingOfCoderson 4/22/24, 5:24 PM

OT: Bought Wasteland from the 80s today for $2.50 on Steam.

by timeonon 4/22/24, 1:17 PM

> simplified version of DnD mechanics

Isn't Fallout based on GURPS?

by icameronon 4/22/24, 9:04 PM

FYI on modern Windows you need to save it outside of the Temp or Downloads folder, and right-click and choose Unblock, then when you open it add to Trusted Documents in order for the macro enabled spreadsheet download to function. At least if you use the default security settings.

by 2Gkashmirion 4/22/24, 3:56 PM

I wonder how much efforts would it take libreoffice team to bring calc up to feature party with excel regarding vba in order to run files like these

by CamatHNon 4/22/24, 6:28 PM

Reminds me of when I was younger and creating games in whatever tools I could get my hands on. Made some hover-mouse maze games in PowerPoint

by inanutshelluson 4/22/24, 6:52 PM

I guess I misread "RPG" as "FPS" 'cuz I was expecting a game a la the "Hall of Tortured Souls" Wolfenstein/DOOM-like easter egg embedded in Excel 95:

https://www.youtube.com/watch?v=JbUk_n3iOgA

by erickhillon 4/22/24, 2:38 PM

I had no idea Excel was even capable of something like this. Incredible!

by martinlexowon 4/22/24, 4:33 PM

“We shape our tools and thereafter our tools shape us”

by hu3on 4/22/24, 1:32 PM

This is great! With that said, I'm not going to open random Excel Spreadsheets.

But I imported to Google Sheets because I couldn't contain my curiosity.

The game didn't work on Google Sheets but I could take some screenshots:

Intro: https://i.imgur.com/m5NJuPn.png

Map: https://i.imgur.com/GHUSpnv.png

Stats: https://i.imgur.com/lMQPPdz.png

Battle: https://i.imgur.com/NIXnxKD.png

Information: https://i.imgur.com/fdn4aO4.png

If this could be ported to Google Sheets, it would be sensational. Players could copy the sheet online and play. No Excel needed.

by ethbr1on 4/22/24, 2:49 PM

If anyone is in the mood for throwback gaming, I highly recommend Pathways into Darkness (1993). [0]

This was Bungie before Halo... before Marathon!

Specifically, the UI, in which you see game designers grappling with resource and development limitations and creating a weird hybrid of a filesystem-storing-game-objects + HUD-via-multiple-tiled-windows.

In the same way that the original Mac Myst was a collection of Hypercard stacks. [1]

Proto-GUIs are kinda my jam. Gotta know where we came from, and the paths (into darkness) not explored!

And it's nice to have a reminder that everything doesn't have to start with building or buying a game engine. Weird is needed too.

[0] https://en.m.wikipedia.org/wiki/Pathways_into_Darkness#Gamep...

[1] https://en.m.wikipedia.org/wiki/Myst#Production