I'm not convinced. The main selling point is that developers don't have to know the previous code to make changes... complete with a precedence system.
Apart from seeing very little explanation why this would work, I can't help but think of a Website, where instead of replacing existing classes, we add more and more with higher specificity.
This seems to be like state machines, aside from
> As new ideas and requirements are discovered, we can forbid certain things from happening by simply adding new b-threads; without having to dig and figure out how earlier-written code works!
Which I'm not really sure is a step up from state machines?
Isn’t GitHub copilot a behavioral programming tool?
The example in the EnforcePlayerTurns section is kind of buggy. Make an attempt to place two Xs in a row in different cells, then place an O in a third cell - the second X you attempted to place will magically show up at the same time as that O.