The tree has severe distortion when dragged from the edge. Still an interesting idea.
I wonder why in the first picture (red rose) the flower in the bg also moves, but we don't see the same affect in the third picture (tree). I also find it impressive that the amount of motion differs in the first and the second picture, could it be because the density around the pointer is considered?
The slo-mo ones are super relaxing to watch!
Nice to see Google researchers continuing to publish open papers with bonus demos. Won't beat a dead horse about Google failing to productize or open source their AI research.
This is so cool. Not earth-shattering or productivity-enhancing, but still really cool.
I could definitely see this becoming a standard feature on desktop and phone wallpapers.
Could also see it being applied selectively to photos in things like historical documentaries -- especially if it can handle the gentle movement of water and clouds as well.
They used webGL for the demo. Nice!
This suffers from the same low-vector movement requirements as EbSynth.
That's one step away from Harry Potter style photo frames for static photos.
Wow! This seems surreal, can't wait to have it integrated into Photoshop.
This is super cool. Cinemagraphs have always been a bit of a passion of mine, and I try to bring that feeling of subtle-stillness in a lot of the work I do, whether it’s marketing or shooting, so i can see this becoming a regular tool.
The trick to a 10/10 cinemagraph is the more subtle, the bigger the impact. You almost want the viewer to think it’s a still photo before their brain clicks in thinks “wait, something isn’t normal here, this isn’t a photo, it’s a video”