When I first got my 3D printer the first things I printed were Mario 64 maps small enough I could hold in my hand.
The models were readily available online, I had to add some supports, scaffolding and caps to make solids of what was essentially a giant surface but it only took a few minutes per map.
I am genuinely surprised how rarely you see classic gaming models and levels printed.
It's weird having real spacial memory of places I've never been. From 30 years ago.
Nice work, but I feel kind of let down by it being sliced and stacked.
would have been much more impressive if all surfaces were lasercut (with automatically generated finger joints for extra bonus). Could even have marked the surface with hints for assembly.
Instant product to sell on etsy for people to paint their own physical 3d doom level.
3dprint some floating eyeballs, and grab a G.I.Joe figure and you have a doom tabletop game.
This is excellent, I could see using this as a foundation to build a set of drink coasters. A couple of years ago I used wad2svg to penplot every level in the original DOOM. The result: https://twitter.com/liviopacifico/status/1396540463432146944
> designed with modding as a goal
That's a bit of a claim? Just because the data is separate from the binary doesn't say anything about the goal.
Are there any areas in the maps where a lower area extends beneath a higher area? If not, could you use a single block of acrylic and just laser-ablate to different depths instead of cutting each layer separately and then gluing?
I don't know if all laser cutters support that kind of operation, but I had some badges and a wax seal stamp like that made at a makerspace about a decade ago. I brought in PostScript files[1] where different colours were assigned to different depths on the cutter. The depth was remarkably precise and consistent - it looked like it had been performed using a tiny CNC router.
[1] I think? I made them in InkScape, but the makerspace couldn't use SVGs directly.
do this on a slab epoxy table after you fix the orientation (it's flipped). omg would that be beautiful.
That's really neat! I can't see the 3d model files anywhere - I'd be keen to get the STL/STEP for a personal art project if anyone knows where they are?
> Just have to glue it now !
for extra bonus points, fill the pools with glowing green slime (or lava, depending on the map)
They should try this for Duke Nukem 3D.
Just when I thought I had everything I wanted, I realize my life isn’t complete without this.
Amazing work.
FreeDoom has free as in freedom IWADs.
Very cool. Send one to Carmack.
Shout out to nom, a fantastic parser combinator framework for rust.
Love the result, and can't wait to see it in multiple colors.
Looking at the last image on the page, if that's meant to be E1M1, unless my memory is faulty, I think the author accidentally mirrored it at some point in the conversion process (possibly when gluing it together, by turning each layer upside-down?)